Tales of Symphonia


Tales of Symphonia
Tales of Symphonia Box Art.jpg
UK Boxart
Release Date: JPAugust 29, 2003
NA July 13, 2004
EU November 19, 2004
Platform: Gamecube
Playstation 2
Rating: CERO: All Ages
ERSB: T
OFLC: M
PEGI: 12+
Number of Players Four players


Contents

[edit] Introduction

Tales of Symphonia is a role-playing video game that was originally released for the Nintendo GameCube and later on the PlayStation 2. In the Japanese version of the game, the song Starry Heavens [by the band day after tomorrow] is played during the introduction scene; the English version has an orchestrated piece. The game was produced by Akira Yoshizumi, one of the senior producers of Namco. Game artwork was directed by Kosuke Fujishima, a well-known manga illustrator. The game uses a "Linear Motion Battle System," a real-time battle system commonly found throughout the Tales series. This game follows the story of Colette, the "Chosen One" who is responsible for restoring the world's mana. Lloyd Irving, a young swordsman and Colette's childhood friend, accompanies her during the journey. In order to regenerate the world, the Chosen must travel to four seals across the continents, release them, and then make the final trip to the Tower of Salvation, where the final seal lies. At that point, the Chosen would become an angel, and mana would be restored.


[edit] Characters

[edit] Protagonists


[edit] Antagonists

[edit] Story

[edit] Gameplay

Tales of Symphonia uses the Linear Motion Battle System, or LMBS. This is the first fully 3-D version of the battle system in the Tales series. Characters move in a single line yet, they can change their trajectory path depending on the enemy they are targeting. They can attack using regular attacks or techs. Another new feature is Overlimit, which gives the characters faster attacks and to negate staggering. In addition, when in Overlimit mode, special moves called hi-ougis (known as Mystic Artes in later games) can be used. Unison Attacks are also available, where each character in battle uses a technique simutaneously. If certain Techs are selected, a Unison Tech is activated; they are typically much more powerful than their components.

EX Skills can be activated by finding various EX Gems throughout the game. Each character can equip four EX Gems at any given time, and only one skill per gem at a time. EX Gems come in five levels: 1, 2, 3, 4, and MAX (the higher the number, the better the skills; MAX contains every skill from the other gems). These skills grant bonuses in and out of combat, such as increased defense or the ability to pick up food items in dungeons. Combining certain EX Skills can make Compound EX Skills, which typically have greater bonuses and effects on characters. Examples include Concentrate (spells cannot be interrupted) and Chivalry (the more female party members fighting with you, the greater the stat boosts you receive). Compound EX Skills require two normal skills at the least, and some require the equipping of all four gem slots.

[edit] PS2 Version

The PS2 Version of Tales of Symphonia was released on September 22, 2004. This version includes additional features that weren't present in the first release (i.e. extra sidequests). Soshite Boku ni Dekiru Koto (performed by the band "Day After Tomorrow") is the opening theme, but the introduction animation is the same. There are two new anime cutscenes, as well as Hi-Ougis for every character (including some bosses), several new skills and Unison Attacks, and the removal of various exploits. In addition, new events have been integrated into the game, as well as extra costumes and additional scenes. Overalll, game time was only expanded by about 30-45 minutes. There were also decreases in frame rates and increases in load time to make up for the PS2's weaker graphics engine.

[edit] Symphonia Chronicles

At Tales Festival in 2013, Tales of Symphonia Chronicles was announced for a world wide release. It's a combo HD pack of Tales of Symphonia and Tales of Symphonia: Dawn of the New World. It's going to include all of the content from the PS2 version for the first time on Western shores. There are also new cameo costumes for the cast, as well as the European Lloyd and Noishe hat exclusives. There will presumably be some changed to Dawn of the New World as well.

[edit] References to other Tales Games

Tales of Eternia

  • In the Meltokio Coliseum, Meredy and Farah, along with Garr from Tales of Destiny, appear as a cameo battle after beating Advanced Mode Team Battles.
  • The Character Wonder Chef appears again.
  • The Gaia Cleaver Presea Combatir's strongest weapon was also a weapon Reid used in Tales of Eternia
  • The name Aifread, from Tales of Eternia, was given to a pirate/

Tales of Destiny

  • Garr appears in a cameo battle with Meredy and Farah from Tales of Eternia.

Tales of Phantasia

  • The Eternal Sword, Flamberge, and the Vorpal Sword all make a comeback. (Vorpal Sword is the ice sword in Lloyd's Material Blade)
  • The tree that sprouts at the end of the game is presumably named Yggdrassil. Same name as the tree in Phantasia.

Related Threads

Tales of Symphonia Forum Awards - last post by @ Oct 12, 2004
Tales of Symphonia Forum Awards - 2005 - last post by @ Jan 6, 2005
Tales of Symphonia : The Animation --- Finished. - last post by @ Aug 3, 2008
If you were in Tales Of Symphonia - last post by @ Jan 18, 2005
Tales of Symphonia Chronicles - last post by Fauve @ Jun 15, 2013
Last edited by Fauve on 9 October 2013 at 15:03
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